![]() Most mobs in 4-cells difficulty are now more aggressive: they can teleport, they have a better detection range and they cannot be distracted by deployed traps. ![]() Pay attention to hidden runes in the ground and use your stomp move to break them! New secret holes can now spawn below your feet.Also, Recycling profits are no longer based on the the buying cost of the item, but on its reselling value, which scales slower ( TLDR recycling no longer breaks the whole economy). Community suggestion Balanced the way money profits/costs scale on higher difficulty settings.Community suggestion You can upgrade the Forge with the Collector and unlock the ability to upgrade an item quality more than once.Damage Reduction is not a mandatory strategy anymore and the whole game difficulty has been rebalanced accordingly. Most items no longer grant DR anymore, their power has been increased as a compensation. Community suggestion Damage Reduction has been heavily reworked.The level generator has also been adjusted to ensure you find a “Legendary Altar” in most of your runs. You may also get legendaries as rewards of advanced challenges, like beating a boss without getting hit. Legendaries are now “world drop”, so you may encounter them when killing mobs or on the new “legendary altars”. Community suggestion Bosses no longer drop Legendary items, but 1 weapon and 1 active skill instead.The one that reduces CD for each critical hit is a new colorless mutationthat will scale on your highest stat. They were replaced by 4 new mutations to give you new active ways to reduce your skill cooldowns: by killing enemies in close combat, by killing at distance, by parrying and by dealing critical hits.įor example, one of these mutations reduces all your ongoing skills cooldowns by 2.5 sec for each successful shield parry, and this time value even increases based on your Survival stat. ![]() The mutations that granted free CD reduction (for active skills and grenades) were removed.
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